
People play an integral role in the game, and are involved in the various tasks that must be completed to unlock the next level. Traditionally a fairly solitary pursuit, the levels are now populated, often by more than mere onlookers. Naturally, the mechanics aren’t hugely different from its predecessor, but what it does is to take the skateboarding action out of empty locations and into living, evolving environments.
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Meanwhile, the PC fraternity are casually tossed a conversion of last year’s PS2 hit. The games have all managed critical and commercial acclaim, and it will come as no surprise to learn that work is already under way on a fourth. Skate aficionados will claim he was always the main man, but surely even he will have to concede that much of his fame has come through his game endorsement, possibly even more so than Colin McRae. Whereas a lot of people dabbled with skating at the end of the ’70s, grazed their knees and went back to Scalextric.Tony Hawk stuck with it to become a world-renowned king of the plank. It’s an addictive affair, and one that has you frantically slapping the keyboard to have another two minutes of controlling a pretend man on a child’s toy. We might as well be working on a f'**ing building site.Ī straight port of last year’s console hit, Tony’s third game manages that rare trick of being hugely frustrating yet infuriatingly compelling.

And me? Long periods of silence punctuated by intermittent bursts of foul and abusive language. For example, during the extensive testing of Tony Hawk's 3 in the laboratory, Richie was simultaneously swearing his way through Jedi Knight II while Dave and Anthony traded rockets and insults during a head-to-head bout of Quake III.


Paradoxically, it seems that the better they are, the angrier they make you.
